I conceptualize games first and foremost as art objects and am interested in games that create profound and unique experiences. I'm most attracted to games that have a strong storytelling or narrative element, and that encourage the player to make significant choices. TTRPGs are my passion due to my love of world-building and writing. You can find me at most of the PAX conventions, and at conventions throughout the US, Europe, and Australia.
"It was a pleasure working with Brenna Noonan on development for Everdell and a number of the expansions. She brought fresh and intuitive ideas to the table, and was patient and easy to work with. She has a keen ability to meld game mechanics and thematic ideas together. She has a good sense of humor, and is a hard worker. It has been a delight working with her!"
— James Wilson, designer of Everdell
"I have had the pleasure of working with Brenna both directly and indirectly over the past few years. I have seen her tireless efforts and great personal investment in all of her projects. She remains patient and tactful in the face of negativity, and she is able to diffuse many potentially explosive situations. She is hardworking and intelligent — able to participate in many facets of game development and marketing. She knows games. She knows gamers. She is a true asset to our industry."
— Tim Heerema, designer of Archmage
"It was a pleasure to work with Brenna on A War of Whispers. As a developer, she provided valuable insight on the gameplay and made vital contributions to the final product. She ran a flawless Kickstarter and has coordinated clear and consistent communication between the publisher, customers, and designer. Brenna knows games, she knows the business, and she has the invaluable interpersonal skills that are all too often lacking in this industry. I would work with Brenna again in a heartbeat!"
— Jeremy Stoltzfus, designer of A War of Whispers